> Forest of True Sight > Questions & Answers Reload this Page Fair Market Value Tables
Reply
Old Jun 07, 2005, 10:50 PM // 22:50   #21
Ascalonian Squire
 
Join Date: May 2005
Guild: Game Dog Radio
Advertisement

Disable Ads
Default

My answer to this perceived problem is a lot simpler than yours. You know that district number in the upper left hand corner of your screen? Use it. If I am looking for a "fiery dragon sword" for example, I can "wtb fiery dragon sword max damage pst" and get a few ppl sending me tells. If they all seem too high, I can hit that handy dandy feature and pick a new district and keep shopping till I find a seller with a price I feel is more in line with what the item is worth.

If that doesn't work too well, I can hit "M" and go to a totally different city and try again. In other words, no one forces you to buy anything or pay any set price. If you're too lazy to do this simple research or ask a guildy what they think a fair price is, who is to blame?

Please stop trying to call for nerfs to classes or to the game itself. Could we use an auction house zone? Sure. I'm all for adding to the game, but please for the love of Melandru, stop asking for the game to change to suit what YOU think is unbalanced. Better yet, try using your brain in a way like I described above.

I'm not trying to offend you or anyone else. I'm simply pointing out that YOU do have options. Please exercise them.
Maegi is offline   Reply With Quote
Old Jun 07, 2005, 11:17 PM // 23:17   #22
Ascalonian Squire
 
doomhorn's Avatar
 
Join Date: May 2005
Location: California
Profession: W/R
Default

Sheesh, why is Ingram so uptight? If you get a good deal on something, good for you. If you got ripped off, good for you. Trading is a learning experience. You get a better idea of the worth of items the more you expose yourself to the market. If everyone got the "fair" price for everything, we'd be overrun by mindless NPCs. (Unless that has already happened...)

If Ingram is requesting a Market Value table, I would like to request a perfect build table for HoH so everyone can be a winner? *Sarcasm*

Last edited by doomhorn; Jun 07, 2005 at 11:37 PM // 23:37..
doomhorn is offline   Reply With Quote
Old Jun 07, 2005, 11:28 PM // 23:28   #23
Wilds Pathfinder
 
Fye Duron's Avatar
 
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
Default

It is a very simple solution for all of you who feel things are being sold for to much.... Ready for it... DO NOT BUY IT! Simple isn't it. And over paying for something as a n00b is part of learning a game. I know I did it many times, and I still do it. At the same point I have never paid more then what I felt was fair. So in short quit Wining because you spend 30k for a blue Fiery Dragon Sword that wasn't even Max Damage, and next time look before you buy.
Fye Duron is offline   Reply With Quote
Old Jun 08, 2005, 01:14 AM // 01:14   #24
Pre-Searing Cadet
 
Join Date: May 2005
Red face Heres an idea

The problem is inflation, as in all MMOs. Gold is being perpetually generated. What is needed is that the gold needs to be destroyed at a rate comparable to the rate that it is created.

What I propose is institutions be setup by the devs to comsume large amounts of cash using algorithms based on the total amount of gold in the game world.

One idea I have is perhaps a sort of sales tax tacked on any trading of gold from player to player. The percentage would be based on how much money there is compared to how many players there are. This might reign in the freight train of inflation going on, although there might be a negative impact on the trading scene.

Another idea is something along the lines of the gambling system in Diablo 2. If I remember correctly from my D2 days, the value of gold was brought up significantly by the gambling system. I must say though, that this si another thing that would have to be setup in relation to the number of players and the amount of gold in the game world.

The last thing I would suggest is an auction house or some kind of more streamlined trading system. Perhaps sections of town that are seperate areas that are specifically for trading and have entirely different setups toward trading.

The basic thing is to keep the money circulating and to maintain some stability over the value of gold. Inflation will happen and cannot simply be eliminated, but it can be guided in such a way that is stable and does'nt interfere with ones enjoyment of the game.

I'd appreciate any constructive criticism of my ideas.

hmmm, i think im gonna repost this in the suggestion forum...
rotreb is offline   Reply With Quote
Old Jun 08, 2005, 01:54 PM // 13:54   #25
Forge Runner
 
=HT=Ingram's Avatar
 
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
Default

Sixdartbart. the professor is a thing set by the forums not me. Just FYI. It has to do with number of postings... It changes over time. In any case I'm not really upset... I have been seeing it and I found the appropriate way to deal with it. I don't talk to anyone in towns anymore.. I just give stuff to my guild members when they want it. thus WE don't have to deal with the problem. we just do for each other and that is it.

If we go outside the guild and do this they just take it and resell it for too much money. I'm NOT ONE OF THESE JERKS THAT HAS 400,000 GOLD SITTING IN THEIR STORAGE AND 40 RUNES IN MULTI CHARATCERS.. SO ALL THEY DO IS THAT CRAP. sorry caps.. My answer was a value table which I made and our guild uses it. its nice cause you the buyer can set what you consider to be fair base values and % markups for every rune and upgrade, and the table does the work of calculating fair prices based on your values. Thus you the buyer has something to base fair prices on and laugh off the ridiculous people selling minor runes for 12k.

Obviously some don't like it and some do.. some like to take advantage of the ignorant and some like to help them and show them were to get it themselves... All the runes are easily found later in the game. there is no reason for having to trade for them at all. they are plentiful... you just have to be patient.
There is nothing in this game worth more then 30k and that is the guild island!!! which SHOULD be expensive. and even that is inflated to last time I saw it being sold like 70k??? whatever... we just won our own and didn't pay a dime for it. Same with the runes... you know that just cause you got it from someone that let you have one you did not unlock it. which means you STILL DONT REALLY HAVE ACCESS TO IT in PvP mode. so its not useful to trade for them at all. it hinders you in fact. because you think you actually have it and you do not. and you odds of finding it legitimately if its equipped is lower because of that... so all in all do whatever you want, it never was going to stop you anyway... I found my answer.. Stop buying from them, which we have. good luck...

Last edited by =HT=Ingram; Jun 08, 2005 at 02:02 PM // 14:02..
=HT=Ingram is offline   Reply With Quote
Old Jun 08, 2005, 02:25 PM // 14:25   #26
Ascalonian Squire
 
Join Date: Apr 2005
Location: Eastern Oregon
Guild: Decus Preasidium
Profession: Mo/R
Default

I'm all for protecting the Public from the Enron's and Arthur Anderson's of the world - in Real Life!
In GW, the governments (at least in Ascalon and Kryta, which is all I've seen) are fully concerned with not being overrun. And being Kingdom's, probably wouldn't have any kind of buisness regulations anyway (not sure how they would do taxes/support themselves).
Put your greviences in context with the fantasy world being portrayed, and see if they still make sense within that schema.
Taphoo is offline   Reply With Quote
Old Jun 08, 2005, 02:34 PM // 14:34   #27
Pre-Searing Cadet
 
Join Date: Jun 2005
Location: SE London, UK
Profession: N/E
Default

Only buy from sellers that are confident enough of their prices to list them in their auction. That way if they really are over/under priced, its there for the whole world to see. Likewise, if you are after an actual item, list what your aiming to pay. If your offer really is too low, rest assured, the usual 'rofl you n00b, its worth x times that!!1!' wont be far behind.

Make the trader channel a global one would help immensly too, and you would start to see more accurate prices emerge. As it stands, if no one can see the extortionate prices someone is selling for, no one can call them out on it.
Eternal Suffering is offline   Reply With Quote
Old Jun 08, 2005, 03:11 PM // 15:11   #28
Ascalonian Squire
 
Join Date: Mar 2005
Default

Way I see it, if I inflate an item I have above what anyone will pay, its useless to me, because no one will pay it. If someone wants to pay 5k gold for one minor rune, then that's the market value. If someone has 5k to waste on a minor rune, then why not sell it. Lets be honest, how many noobs do you know that can throw away 5k with a single toss, when there is armor and weapons and salvage kits and identification kits and bags to buy and customize?

That said, I'd still like to see an auction house. More because it would be easier for me to look and buy an item from it say in Lion's Arch, when the person selling it is selling it in Ascalon. It would save time and hassle. Plus, like it said, it would help stabilize the economy a bit. The bad side of auction houses though is that people use them as free storage a lot of time, charging 10 million for a minor rune. Now there are ways around it, but it does happen.
Halaku is offline   Reply With Quote
Old Jun 08, 2005, 03:22 PM // 15:22   #29
Ascalonian Squire
 
Join Date: Apr 2005
Default

Just to put in my two cents, I see people selling max dmg storm bows with good mods for 300k.... what do they go on? The honor system for the next 200k? It really makes no sense to me.
FireOfHell is offline   Reply With Quote
Old Jun 08, 2005, 03:47 PM // 15:47   #30
Academy Page
 
Join Date: May 2005
Location: Stillwater, OK
Profession: R/Mo
Default

At the risk of mentioning another game, The Auction house system in WOW works well in 2 ways.
1. It creates a central area for trades (cash for items)
2. Lists multiple sales of same item at different prices which gives a quick and dirty estimate of market value.

Now you can have this in Guild Wars only by going to a city and hoping there is someone there wanting the item you have (Lion's arch, etc), Missing out on a huge market of people elsewhere that may want your item. And it takes much longer and more research to find what an item usually sells for to know what you should price your item at.

Now I know this game is not set up for this, it is a pvp game at the end not a true mmorpg, but if an Auction house type system could be set up relatively easily I think it would find an appreciative and receptive group of gamers who would enjoy and use it.
Dralon is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Turning the tables. Plague Sardelac Sanitarium 3 Jan 18, 2006 11:05 PM // 23:05
Dixie Wrecked2 The Riverside Inn 20 Dec 21, 2005 06:40 PM // 18:40
JoDiamonds Sardelac Sanitarium 80 Jul 13, 2005 08:34 PM // 20:34
Necromancer loot tables...are they all weighted towards it? Talesin Darkbriar The Riverside Inn 29 Jul 07, 2005 02:12 PM // 14:12
Is this fair? teh_lolli The Campfire 21 May 18, 2005 08:41 PM // 20:41


All times are GMT. The time now is 12:13 AM // 00:13.